LOCATION: Toronto, Ontario
EMPLOYMENT TYPE: Permanent Full Time
EDUCATION: College Diploma / Degree
BENEFITS
- Health Covrage
- Dental Coverage
- RRSP Match
RESPONSIBILITIES
- Create realistic hires creature/character models with believable anatomical details under the direction of the creature supervisor.
- Work with digital scan, wrap 3d and Marvelous designer to create base mesh digi double and sculpt the hires detail in Zbrush.
- Create high quality topology and UV for models that meet rigging and texturing requirements.
- Deliver production ready models in Maya that meet studio standards to the pipeline.
- Create and publish turntables for Zbrush sculpt and Maya Model.
- Export Vector Displacement maps and decimated hires sculpt for texture and look department to use.
- Collaborate closely with texture artists, provide support to texture maps with sculptural detail.
- Collaborate with animation and rigging to create high quality facial blendshape and deliver the shapes based on rigging requirements.
- Collaborate with rigging to create high quality corrective meshes for building high quality rigs.
- Create high quality skeletal and muscle system geometry for rigging and CFX.
REQUIREMENTS
- Minimum of 3 years work experience in feature film/broadcast VFX production ( or equivalent experience ).
- Strong personal portfolio.
- Problem-solving: be able to come up with solutions and overcome obstacles, use the most
- cutting-edge technology to find new ways to achieve a creative vision.
- Solid knowledge of anatomy.
- Solid knowledge of outfit creation. ( Marvelous Designer/Cloth sculpting )
- Comprehensive knowledge of Zbrush and Maya.
- Excellent time and project management skills.
- Experience working with blendshapes/correctives.
- Shot finaling experience. (a plus)
- Team player personality
Apply By Email: careers@spinvfx.com